Zatanna

Zatanna is the daughter of magician Giovanni Zatara and Sindella; who was from the parallel-universe of Earth-Two. By virtue of birth, she is member of the mystical “Homo magi” race.

Background Information
On the parallel-universe of Earth-One, Zatanna made her living as a successful stage illusionist prior to discovering her magical abilities while investigating the disappearance of her father.

Continuity from the Earth-1A Universe
In late 69', Batman, Robin, Hawkman, Hawkgirl, the Atom, Elongated Man, and Green Lantern /> helped Zatanna search for her father. This quest lasted till early 72'. During which, she was successfully reunited with him. Their time together was short, and unfortunately, both of her parents were killed on separate occasions while saving her life.

In late 75' Zantanna was seen as a wax-figure in the Hall of Justice, by Marvin and Wendy on a short tour.

Zatanna assists the Justice League of America on a number of cases before being elected to membership in late 1978.

Powers and Abilities
Sorcery: Zatanna is a homo magi, a human born with the affinity to manipulate magic.
 * Elemental Sorcery: With her magic Zatanna has shown a greatest affinity to manipulate the elements of the Earth.
 * Elemental Transmutation:Ability to rearrange atoms and molecules in both inorganic and organic matter
 * Pyrokinesis: Generation and Control of fire
 * Aerokinesis: Generation and Control of Air
 * Geokinesis: Control of Earth/Rock
 * Hydrokinesis: Control of Water
 * Cryokinesis: Generation and Control of Ice
 * Weather Manipulation


 * Telepathy (and mind control)
 * Read Minds
 * Memory Manipulation


 * Chlorokinesis: Control over plants
 * Thermokinesis: She has used this ability a few times to stay warm in frigid environments.
 * Superhuman Strength
 * Superhuman Durability
 * Flight
 * Teleportation
 * Dimensional Travel
 * Force Field
 * Probability Manipulation
 * Magical Awareness: supernatural sensitivity to occult activities and mystic phenomena.
 * Dispel: Able to remove illusions and holographic images that her opponents have set up.
 * Telekinesis
 * Elemental Conversion
 * Molecular Conversion
 * Regeneration: Able to heal herself and others
 * Size Alteration
 * Spectral Sight: She can see spiritual entities and travelers invisible to normal sight; she can perceive magical events at a great distance.
 * Magical Manipulation: Zatanna is also capable of using all personal and universal magic
 * Extraction and Transportation of Souls
 * Mystical Invulnerability
 * Prestidigitation: Zatanna is skilled in stage magic, performing simple tricks and elaborate illusions.
 * Hand-to-Hand Combat
 * Occultist
 * Hypnotist
 * Backwards Speech: Backwards Speech is most commonly known as Mnemonic Incantations.

Weaknesses

 * Mnemonic Incantation: Zatanna must concentrate on her magic to make sure she is using the proper spell. It is at this point where she is most vulnerable. Mnemonic incantation is the most complicated of the mystic arts. It appears that this is well known to her enemies.
 * Higher-Level Magics: If the magic power-level of her opponent is higher than hers, then it would be extremely difficult for her to win a battle. In addition, it is difficult to impossible to affect a spell that was set in motion with higher-level magics.

Equipment
Magic Wand: Often seen with a magic wand, although whether it is a stage prop or an actual focus for her powers remains unknown. She doesn't need it though, considering her recent appearances without one and being able to cast spells effectively.

Appearances
As a Wax Figure in late 1975:
 * SuperFriends Comic Book issue: Limited Collectors' Edition #C-41 (December 1975 / January 1976)