Joker's Playing Cards

The Joker's Playing Cards are the Joker's main weapons.

Types

 * 1) The first type can explode and emmit knock-out gas.
 * 2) The second type can spray sneezing powder/tear gas.
 * 3) The third type can spray knock-out/chocking gas.
 * 4) The fourth type can enlarge into a flying card.
 * 5) The fifth type can shoot a telekinetic bolt.
 * 6) The sixth type can shoot a bolt which allows the Joker to phase through walls.
 * 7) The seventh type can shoot a lightning bolt which can magnetise objects.
 * 8) The eighth type can wrap an object.

Adventures of Batman

 * 1) In "How Many Herring in a Wheelbarrow", the Joker uses the first type of playing card to knock-out a guard.
 * 2) In "It Takes Two To Make A Team", the Joker uses the second type of playing card to escape Robin and the third type of playing card to knock-out the Riddler.

The Super Powers Team Galactic Guardians "The Wild Cards"

 * 1) The Joker uses the fourth type of playing card for various purposes.
 * 2) The Joker uses the fifth type of playing card to hold the Royal Flush Gang up while he throws the flying card underneath them.
 * 3) The Joker uses the sixth type of playing card to phase through a wall to Darkseid's chamber.
 * 4) The Joker uses the seventh type of playing card to magnetise Cyborg.
 * 5) The Joker uses the eight type of playing card to wrap up Cyborg.